Looking back on this, I suggest using phrases like "Nice Doodle." and "Good Boy/Girl!" as I've noticed it has a positive (and large!) impact on if tricks succeed or not. And I also encourage you to message me or post a comment if you have anything you would like to say about this experiment! Thanks again! This resulted in me never using my doodle what a waste of 4000 jellybeans!Īnd a side message to any admins: Thank you for doing a great job on MMOCentral! If you spot an error, I encourage you to fix it! (English is not my best skill). When I played TTO, I had a VERY hard time getting my doodle to train. The only reason I made this post was to spread advice on how to level up your doodle more effectively. Quick Message: Thank you for reading this thread! I honestly don't know if this helped or if I'm the only one who didn't understand how doodle's worked. (Which is why 'Jump' is more likely to work than 'Speak') (However, both are at different progress on my doodle which will skew the results). When the trick succeeds, an amount that coincides with the difficulty of the trick is taken from the bar. To explain, the higher the value of the bar, the better the chance of the trick succeeding.īy doing things like scratching and feeding your doodle, you will increase the value of the bar, which in-turn increases the odds of the trick succeeding. Many of these are DICOM files so you can access data stored within such files with a. Although all the studies on i-Train are accessible with an online viewer, you can also download and open it on your pc. I am currently at different lengths of experience on each trick (1/3rd bar for Jump and a sliver for Speak)Īlso, a thought that came up was that they might use a system which a bar controls the ratio of failure to success (the doodle). DICOM (short for Digital Imaging and Communications in Medicine) is a standard used for medical imaging for storing and distributing data. The use of the phrases "Good Boy/Girl" and "Nice Doodle." may affect the doodle. There are many holes in this experiment that I would like to address, notice how: Usually, after the doodle completes the trick, it becomes tired)Īfter the research, I believe that you can obtain the best results by scratching your doodle 3 times before doing the trick. (The (a) means that the doodle was affectionate after completing the trick. The table is going to first reference which layer I will be doing, the tricks that I will be doing (Jump and Speak), and how many times it took to complete the trick:
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