It is to the game's credit that it never truly commits her to being the villain or the hero but rather allows both elements to find their voice and give us a protagonist who is flawed, vulnerable and irreparably damaged. Her internal conflict sparks a agreeably schizophrenic dimension to her personality where various emotions and desires fight for supremacy. It is this aspect of the narrative that is Berseria's one claim to uniqueness and Velvet herself is far and away the best thing it has to offer. Having been transformed into a demon and having spent the following 3 years in prison feeding upon her weaker brethren Velvet escapes to begin her revenge, an obsession that has twisted her tender soul into a font of hatred and cruelty. Trouble is taken to depict Velvet as a good and kind-hearted woman for the first hour or so and whilst the initial pacing is somewhat sluggish it gives the betrayal and its aftermath all the more impact. That the culprit was a close friend and a now much revered hero makes the kick off to Berseria all the more enticing as it threatens to subvert the moribund clichés and tropes that often afflict video game protagonists. The tale in question is that of Velvet Crowe a kind if overprotective young woman who suffers the murder of her little brother and vows revenge upon the man who did it. Bandai Namco appear to have taken every possible shortcut to avoid anything approximating effort or creativity with this latest tales game and have hacked out a lazy and overlong adventure where what few sparks exist within the characters are stamped out by relentless boredom surrounding them. The tension in battles and the extensive customisation were great hooks to keep me motivated and there doesn’t appear to have been anything like it before or since, because whilst Tales of Berseria has a superior set of characters and marginally improved story beats, it nevertheless has a rather alarming lack of imagination and ambition. Its battle system and associated mechanics were in retrospect pretty unique and a lot of fun in of themselves. She never forgets that she joined the Abbey to help people, and when she has exterminated daemons, she also listens and tries to help the populace in general.I think I owe Final Fantasy: Lightning Returns an apology as much as its narrative was a casserole made from weeks-old vomit and rat droppings it had a real desire to be different. She is sophisticated in manners, both expressive and tonal speech as well as a projecting a light voice. In addition, she tries to affect an air of ruthlessness and logic that is expected of an exorcist, but her true nature shines though. She is a kindhearted and compassionate woman. It has the same lacing as her dress, as well as multiple buttons and a meandering orange shape at the wrists, which is finished off by finger-less gloves that resemble an artifact of the Shepherd. The jacket's length is short and reaches her upper waist. Over her dress, she wears a long-sleeved, blue jacket of variant shades. Both have a golden-orange pattern with a form of insignia on them and her dress also has an extending flap which stems from the collar and through the midpoint of her outfit. Her outfit consists of a mid-length dress with multiple layers of white ruffles and matching long boots. Her fringes are placed towards the side, revealing her forehead. Classification: Human, Praetor Exorcist, Former Abbey Member, Artes UserĮleanor has fair skin, grass-green eyes and long bright-red hair with alternating streaks of a peach-pink which is tied into long twintails by two spiky teal hairbands that end with orange parallel-laced ribbons.
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